This page is for creating a character. You are to use the rules from the Dungeons and Dragons 3.5 rulebook, except for what is noted in the house rules. It is very important that you create an interesting, colorful character for this campaign, as this will be (hands-down) the most intricate campaign I have ever created. Your character can be from virtually anywhere, as long as you make something up to bring him to Niametl. That said, not every character is allowed to be from the land of Niametl. In fact, I would prefer the majority of my characters to not be from there. It doesn’t play to your advantage for everyone to be native anyway, because (as I’ve said before) Niametl is only the launching point for the campaign; it will not stay there.
Once you have thought up a basic idea for your character, please please please email me (email@example.com) or just talk to me in person about it. I might well have some ideas as to where your character could be from or what ties he could have to my campaign world, in order to make the game more interesting and cool for you.
I would prefer if you stuck with races and classes found in the Players Handbook (1, not 2). For ability scores, you may use one of the three archetypes listed below. Please send me copies of your characters and your character histories via email at firstname.lastname@example.org. If you do not yet have the interactive character sheet, ask me and I will send you the file.
I look forward to playing with you,
Ability Score Archetypes
If the ability scores that are listed below seem rather high, that’s because they are. I have done this on purpose. While the player characters don’t have “heroic” ability scores, I still like them to be substantially better than your average Joe. Happy character building!
Type 1: The jack-of-all-trades
16, 16, 14, 12, 12, 10
Type 2: The Professional
18, 16, 14, 12, 10, 8
Type 3: The Savant
20, 18, 12, 10, 8, 8